FANDOM


Juggerknights serve as the offensive tank of Chaos, with good damage output, health, and offence.
Juggerknight FULL

A Juggerknight.

Appearance

Juggerknight Box

Juggerknights original armour resemble corrupted knights rather than warriors. They wield a triangular shield with sharp edges, an axe and wear a helmet with horns.

Stats

Juggerknight Armoury

A juggerknight as it appears in the armoury.

Health 6 Bars Armoured (54HP)
Damage 1.49 Medium
Speed 2.41 Medium-High

High (while using Charge)

Cost 450 Gold, 50 Mana
Training Time 20 Seconds
Population 3

Note: The Stick Empires community has no numerical information on Damage or Speed (besides the juggerknight due to the fact that the Spearton and the juggerknight have identical stats), so these values are merely comparative. 

Jugg

Utilising the ability of charge.

Charge

Charge

Charge is the sole ability of Juggerknights. This ability costs 50 gold and 100 mana to research. When this ability is used, the Juggerknights run straight forward accessing extremely high velocity and roar a command "Charrrrrrrge". On contact with a unit during its charge, the unit will be knocked back, stunned and take damage.

Its ideal use is to stun retreating units, it can also be used to stun incoming units to get an advantage. Having multiple Juggerknights charge at once against a single unit is a bad idea, the best way to use it is to have one Juggerknight charge, once the stun from the first charge wears out, have a second knight charge. This way you maximize stun.

A very well placed row of 6 Juggerknights can knockback and stun a row of 6 approaching units, or 6 fleeing units. Charge requires 15 mana per use.

Juggerknight Spearton

The juggerknight-spearton rivalry. Who wins? At first, it looks like that the Juggerknight would win because of its health regen and Charge, but actually it would result in a draw because the Spearton has a higher attack rate, and the Charge ability of the Juggerknight is countered by the Spearton's Shield Wall and Shield Bash.

Uses

Juggerknights are a very powerful offence unit. Their role as an offensive tank let's them lead mid-game attacks while protecting more fragile units from projectiles. Juggerknights deal more damage than speartons (unconfirmed), this makes them more suited to offensive direct confrontations. 

Combined with the Charge ability, the Juggerknight is a force to reckoned with.  

Their ability Charge also lets Juggerknights stun enemy units to get a few free attacks in, or prevent enemies from escaping. This makes them a threat to many armies. When Charge is used correctly, chaining single charge casts by single Juggerknights one after each other of on an escaping unit, you can kill that unit by denying it any chance of escape by refreshing the stun constantly, which makes Juggerknights dangerous to retreating units. 

Juggerknight Army

Juggerknights are versatile, tanky units and are a major part of mid-game.

Trivia

  • Juggerknights have a decent speed, despite their armour.
  • Juggerknights were called Dark Knights in the Alpha and early Beta versions of the game.
  • Juggerknights and Speartons share the same purpose as tanks however a battle between the two would end in a draw despite the Juggerknight's health regen because they have a slower attack speed than Speartons.
  • Shadowrath are likely to win one-on-one against Juggerknights, as the former's attack speed and Fixate ability can undermine the Juggerknights health regeneration.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.