Armour is an attribute that a few units have. It modifies the damage a unit receives from attacks and usually applies to projectiles. Weather a unit is armoured or not can be easily distinguished as when hit, an armoured unit will make a clunking sound, compared to the flashy sound made by an unarmoured one.
The following units are armoured:
Armour works by reducing the amount of damage a unit recieves from certain attacks. If an attack's damage is reduced by armour, a metallic clang can be heard to show that some of the damage was deflected. The following attacks are reduced by armour.
However, armour may also increase the damage a unit recieves from certain attacks. There are only three confirmed attacks which do additonal damage to armour.
- Albowtross Blazing Bolts
- Enslaved Giant boulders
- Dead Guts
- Fire elemental fireballs (still not confirmed)
- Air bolts (still not confirmed)
All attacks not listed here do the same damage regardless of whether or not a unit is armoured (e.g. spells). This includes poison.